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Pennies from heaven

Team work (Collaborators: Xinyue Huang, Hanyu Zhang)

Interaction Design、Product Design、User Experience

Tools​:

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Ardduino

​IDE

Blender

​Pr

This is a board game for children designed from the perspective of color blindness. For color-blind children, when playing games, they receive different color information from other normal children, which sometimes makes it difficult to continue the game, and some color-blind children even feel sad because they feel different. In order to ensure that children receive the same information and protect children's innocence, we designed and produced this children's board game.

Background

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Color blindness, also known as color vision deficiency, is a condition in which the ability to see and distinguish colors is impaired

In the process of playing, color-blind children can also play happily, but the color information they receive will be different from that of ordinary children.

Color​ blindness

Game Setting

A bizarre incident happened in the jungle. Every time it was quiet at night, the jungle would make a strange sound of "gudong, gudong". In the morning, the residents found strange footprints and some hairs in the jungle. The residents decided to find out. They found brave children to help them. The little warriors need to collect enough clues and assemble the real "Gudong" to really find it.

Game Background

Game Items

1. 18 Map pieces

2. 18 Components

3. 1 Dice
4. 1 Packing box 
5. 3 Bags

6. 3 Reward badges 

7. 1 Manual

Each player get a「Travelling Bag」

Game Flow

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Players place「Map Pieces」

Each player rolls the「Magic Dice」separately

Each player finds the corresponding「Map Piece」according to the pattern separately

Player gets the「Map Piece」

Player gets a「Gu Dong Component」from the 「Mystery Stump」

Play 「Gu Dong Components」 and「Map Pieces」

Players allocate「Reward Badge」

Outcome

Logo design

Reward badges Design

Manual Design

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Final Products

All products are handmade by me and two other people in my team.These are the final products.

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Play

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Interactive

I use Arduino to add sound, lights and vibration to enhance the gaming experience from the perspective of vision, hearing, and touch.

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